One playable, one on the bench. Both are free, run in a browser, and have an ending you can reach in an evening.

You wake up in a prison cell. The only way out is up through the castle, and the Warden is waiting at the top. Third person melee with light and heavy attacks, blocking, dodging, a bow and a handful of spells, in a torch lit low poly castle. Roughly one to two hours to the credits.
The story behind the game →A tower defense roguelike where your crew of four survivors is the defense. Fortify a neighbourhood by day, hold it against the horde by night, and live with whatever it breaks. Five levels, one evening. The first level is in testing now.
How a run works →Nothing to install and no account to create. Progress is saved on your device. Press material for both games is on the press page.