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  <id>https://onesitting.studio/devlog/</id>
  <title>One Sitting Studio devlog</title>
  <subtitle>Patch notes, design decisions and studio posts from One Sitting Studio.</subtitle>
  <updated>2026-10-12T04:20:35Z</updated>
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  <author><name>One Sitting Studio</name><uri>https://onesitting.studio/</uri></author>
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  <entry>
    <id>https://onesitting.studio/devlog/2026-10-greater-boons-skill-tree/</id>
    <title>Greater boons, a shrine skill tree, and a game you can play on a phone</title>
    <link rel="alternate" type="text/html" href="https://onesitting.studio/devlog/2026-10-greater-boons-skill-tree/"/>
    <published>2026-10-04T00:00:00Z</published>
    <updated>2026-10-12T04:20:35Z</updated>
    <author><name>Alexis Rivard</name><uri>https://onesitting.studio/about/#alexis</uri></author>
    <category term="Wardenfall patch notes"/>
    <summary>Wardenfall patch notes for late September 2026: nine greater boons in Challenge Mode, the shrine becomes one skill tree, touch aiming and blocking, new fireball and force push effects, and a Warden you can read.</summary>
  </entry>
  <entry>
    <id>https://onesitting.studio/devlog/2026-09-pendulums-traps-phone-buttons/</id>
    <title>Pendulums, traps that rest, and phone buttons that look like the PC's</title>
    <link rel="alternate" type="text/html" href="https://onesitting.studio/devlog/2026-09-pendulums-traps-phone-buttons/"/>
    <published>2026-10-04T00:00:00Z</published>
    <updated>2026-10-12T04:20:35Z</updated>
    <author><name>Alexis Rivard</name><uri>https://onesitting.studio/about/#alexis</uri></author>
    <category term="Wardenfall patch notes"/>
    <summary>Wardenfall patch notes for mid September 2026: swinging pendulum blades, spike traps that stand down when a room is cleared, props that stop arrows at their real height, and a mobile HUD rebuilt in the desktop style.</summary>
  </entry>
  <entry>
    <id>https://onesitting.studio/devlog/how-we-start-a-game/</id>
    <title>How we start a game: The Rot Hunters, day one</title>
    <link rel="alternate" type="text/html" href="https://onesitting.studio/devlog/how-we-start-a-game/"/>
    <published>2026-10-04T00:00:00Z</published>
    <updated>2026-10-12T04:20:35Z</updated>
    <author><name>Alexis Rivard</name><uri>https://onesitting.studio/about/#alexis</uri></author>
    <category term="Rot Hunters"/>
    <summary>Before the first design decision, One Sitting Studio's second game got a repository, two deploy environments and a landing page. Why the road gets built before the house.</summary>
  </entry>
  <entry>
    <id>https://onesitting.studio/devlog/2026-09-boons-crystal-balls/</id>
    <title>Boons as crystal balls, two new boons, and a face for the title</title>
    <link rel="alternate" type="text/html" href="https://onesitting.studio/devlog/2026-09-boons-crystal-balls/"/>
    <published>2026-10-04T00:00:00Z</published>
    <updated>2026-10-12T04:20:35Z</updated>
    <author><name>Alexis Rivard</name><uri>https://onesitting.studio/about/#alexis</uri></author>
    <category term="Wardenfall patch notes"/>
    <summary>Wardenfall patch notes for 13 to 15 September 2026: boons become claimable crystal balls, Chronomancy and Thorn replace two boons, the shrine gains upgrades, the quiver fan tightens with the draw, and Morris Roman Black letters the menus.</summary>
  </entry>
  <entry>
    <id>https://onesitting.studio/devlog/2026-09-combat-pass/</id>
    <title>Every attack aims where you look: the September combat pass</title>
    <link rel="alternate" type="text/html" href="https://onesitting.studio/devlog/2026-09-combat-pass/"/>
    <published>2026-10-04T00:00:00Z</published>
    <updated>2026-10-12T04:20:35Z</updated>
    <author><name>Alexis Rivard</name><uri>https://onesitting.studio/about/#alexis</uri></author>
    <category term="Wardenfall patch notes"/>
    <summary>Wardenfall patch notes covering 5 to 12 September 2026: camera aimed attacks, blockable attacks and guard strain, executions inside combos, corpses that stay down, a leaderboard podium and a Fire Whirlwind.</summary>
  </entry>
  <entry>
    <id>https://onesitting.studio/devlog/why-ads-only-live-on-menus/</id>
    <title>Why Wardenfall's ads will only ever live on menus</title>
    <link rel="alternate" type="text/html" href="https://onesitting.studio/devlog/why-ads-only-live-on-menus/"/>
    <published>2026-10-04T00:00:00Z</published>
    <updated>2026-10-12T04:20:35Z</updated>
    <author><name>Alexis Rivard</name><uri>https://onesitting.studio/about/#alexis</uri></author>
    <category term="Studio"/>
    <summary>One Sitting Studio's rules for advertising in its free browser games: two display banners on the main menu and the pause screen, never over gameplay, never interstitials, never rewarded video.</summary>
  </entry>
  <entry>
    <id>https://onesitting.studio/devlog/challenge-mode-four-curses/</id>
    <title>Challenge mode: four curses and one clock</title>
    <link rel="alternate" type="text/html" href="https://onesitting.studio/devlog/challenge-mode-four-curses/"/>
    <published>2026-10-04T00:00:00Z</published>
    <updated>2026-10-12T04:20:35Z</updated>
    <author><name>Alexis Rivard</name><uri>https://onesitting.studio/about/#alexis</uri></author>
    <category term="Wardenfall patch notes"/>
    <summary>Wardenfall patch notes for 28 August 2026: challenge mode with stackable curses, randomized rosters, a Warden cameo, and a stashed account that keeps your main save safe.</summary>
  </entry>
  <entry>
    <id>https://onesitting.studio/devlog/finishable-by-design/</id>
    <title>What finishable by design actually means</title>
    <link rel="alternate" type="text/html" href="https://onesitting.studio/devlog/finishable-by-design/"/>
    <published>2026-10-04T00:00:00Z</published>
    <updated>2026-10-12T04:20:35Z</updated>
    <author><name>Alexis Rivard</name><uri>https://onesitting.studio/about/#alexis</uri></author>
    <category term="Studio"/>
    <summary>The three rules One Sitting Studio is built on, finishable by design, no filler, feel and craft first, and what each of them cost Wardenfall in cut features.</summary>
  </entry>
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